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Enhancing Stream Socialization

  • Writer: Adam Bacchus
    Adam Bacchus
  • Mar 21
  • 2 min read

I want to feel like I am interacting with my audience. Typical streaming formats tend to dimish the social elements by anonimizing or collectivizing the chat. While this is a natural part of participating in such high volume communication, I do not think it has to be that way.


The ideal presentation for location-independent gaming should strive for a delicate balance: broadening the accessibility and potential reach of the experience without cheapening or diminishing the feeling of being physically present. This means actively working to replicate the core elements of in-person tabletop gaming, even from a distance.


To **broaden** the experience, the presentation must successfully mimic the feeling of sitting around a physical table. It needs to be engaging enough to minimize distractions and keep players focused on the game. Crucially, it must facilitate clear and seamless communication between all participants. Furthermore, it should offer a flexible and "fungible" space that allows players to move around, albeit virtually, and express themselves creatively through their characters and actions.


However, it's equally important to **avoid diminishing** the experience. A basic video conferencing setup, resembling a typical Zoom call, is insufficient. Instead, the system should encourage players to record audio and video locally. When streaming quality degrades, the system should automatically replace the low-quality streamed inputs with the higher-quality local recordings, ensuring a superior viewing and listening experience for everyone.


The presentation must prioritize **simplicity**. User-friendly "shell" programs should remove any unnecessary barriers to entry, making it easy for players to join and participate. Recording and hosting sessions should be straightforward and uncomplicated. The chosen technology shouldn't complicate the gameplay mechanics themselves. The goal is a system that is easy and minimalistic to set up, yet capable of achieving a high level of quality. Ultimately, the system should minimize the time and effort required for post-session editing, allowing for a greater focus on playing and enjoying the game.


The goal is to immerse players completely in the game world, fostering an experience that captivates and holds their attention. This means meticulously removing any elements that feel artificial or external to the unfolding narrative. Conversely, we should actively replicate details and nuances that ground the experience in realism and believability. The performance should be so compelling that the audience is fully engaged, never tempted to look away.


To achieve this, the game mechanics and presentation should be streamlined, eliminating the need for players or the Dungeon Master to actively manage or consider extraneous elements. The focus must remain solely on playing the game itself, organically reacting to the evolving circumstances.


We must resist the urge to front-load the experience with extensive narrative exposition or detailed character histories. Instead, let the story and character identities emerge naturally through gameplay. Just as a novel unfolds gradually, revealing its secrets and characters over time, so too should the game reveal its world and its inhabitants through dynamic interaction and organic discovery.

 
 
 

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